Featured Work

  • Pocketwatch Games logo
  • early environment exploration from an unannounced project
  • Tooth & Tail gameplay shot
  • A collection of images from Beartopia, a VR village game
  • first and third person 3d models from Red Baron
  • Key art development process for Monaco
  • city art from unannounced title
  • Visual design consulting for Love is Dead

Hi, I'm Adam deGrandis

Chickadee is my visual design and art production banner. I'm an enthusiastic, process-oriented art director who can perform every art role found in game development. From concept drawing to 3d modeling, 2d animation to vfx development, graphic design to trailer production; if your eyes can see it and it’s related to game development, I can help you and your team with it.

If you’re unsure if I have the skills you need but you know you need some variety of artist, don’t hesitate to get in touch; I can talk through your situation and help you identify what you should be looking for. And even if it turns out that I need to recommend someone else who might be a better fit or have more immediate availability, I’m always happy to answer your questions and be a guide.

Experience

I’ve worked as an artist in indie games for 15 years, and have been an collaborated on over 70 titles. Here’s what shipped (or is close to shipping).

  • A Monster's Expedition | Draknek & Friends

    art direction, technical art, art production

  • Steambirds Alliance | Spry Fox

    visual development, technical art, art production

  • Alphabear Hustle | Spry Fox

    techincal art, art production

  • Crush the Castle: Siege Master | Armor Games Studios

    visual development, character production

  • ITTA | Glass Revolver/Armor Games Studios

    art consulting, trailer production

  • Tooth and Tail | Pocketwatch Games

    art direction, all pixel artwork, UI, effects, branding

  • Jet Lancer | Code Wakers/Armor Games Studios

    art production assistance

  • Nauticrawl | Andrea Interguglielmi/Armor Games Studios

    trailer production, logo design

  • Zombotron | Armor Games Studios

    art consulting, storefront key art

  • Chook & Sosig | Tookipalooki/Armor Games Studios

    art consulting, trailer production

  • Love is Dead | Curiobot/Armor Games Studios

    art consulting, assisted visual development

  • Beartopia | Spry Fox

    assisted visual development, all art production

  • Frozen Synapse 2 | Mode 7 Games

    weapon modeling

  • Monaco | Pocketwatch Games

    consulting, environment artwork, UI

  • Notorious Inc | Chickadee Games

    all visual development and production

  • Hamster Clock Super Show | Chickadee Games

    all visual development and production

  • Contraption Maker | Spotkin

    2d and 3d animation

  • Draconus Rex | Innovative Leisure

    environmental artwork

  • Green the Building | Digital Mill/Persuasive Games

    building and background artwork

  • City Girl | Playdom / Disney Interactive

    assisted pre-production, character animation

  • Quick Shooter | Spotkin

    character and environment production

  • Powderkeg | Artillery Games

    all visual development and production

  • Pathogen:HIV | MGT/University of WA

    in-game assets and animation

  • A Quick Solitaire | Night Heron Games

    card and background artwork

  • Villagers & Heroes | Mad Otter Games

    concept artwork, characters, environments, effects

  • Social City | Playdom

    buildings and props modeling

  • Zombie Wrangler | Frozen Codebase

    concept drawing and painting

  • Ace of Aces | Mad Otter

    biplane artwork, environmental artwork, effects

  • Elements of Destruction | Frozen Codebase

    environmental artwork and effects

  • Fallen Empire: Legions | GarageGames

    particle effects and explosions

  • Rokkitball | Garagegames

    character modeling

  • Venture Arctic | Pocketwatch Games

    environment artwork and effects

  • Rack 'Em Up Road Trip | GarageGames

    player avatars, menu artwork, intern wrangler

  • Marble Blast Ultra | GarageGames

    marble textures, power-up assets, level design

  • Venture Africa | Pocketwatch Games

    environmental artwork and effects

Rates

I prefer to work with my clients to find a payment plan that works best for their specific project and set of financial circumstances, rather than have a blanket hourly rate I apply to everything. I pride myself on being up-front, honest, and fair in this regard, so don't be bashful about the conversation. After you send me some info about your project and what you need done, I'll have what we need to factor everything together and send you an estimate.

Contact

I'm always genuinely pumped to talk about new opportunities, so don’t hesitate to reach out. The initial consultation is free of charge.


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