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Ludography

I've worked on nearly 100 games since I started professionally making games in 2004. These are the titles that shipped or are are close to shipping.  Cancelled games and jam games are excluded.

Ash and Adam's Existential Treads, Ash and Adam's Games (2025)
art direction, visual development, technical art, UI/UX, all art production

Spooky Express, Draknek and Friends (2025)
art production

Snacko, Bluecurse Studios (2025)
art consultation, vfx production

The Electrifying Incident: A Monster Mini-Expedition, Draknek and Friends (2025)
art direction, visual development, UI/UX, all art production

Arranger: A Role-Puzzling Adventure, Furniture and Mattress (2024)
art consultation, vfx production

Ash and Adam's GOBSMACKED (2024)
art direction, visual development, technical art, UI/UX, all art production

Desktop Dungeons Rewind, QCF Games (2023)
art direction, visual development, technical art, UI/UX, art production

Slayaway Camp 2, Blue Wizard Digital (2023)
visual development, art consultation, production art

In Stars and Time, insertdisc5 / Armor Games Studios (2022)
art direction of logo and trailer

Jetski Jamboree, Fire Hose Games / MIT (2022)
art direction, visual development, UI/UX, art production

Bilkin's Folly, Webbysoft / Armor Games Studios (2021)
art direction of logo and key art

Islets, Kyle Thompson / Armor Games Studios (2021)
art direction of logo and key art

The Spirit and the Mouse, Alblune / Armor Games Studios (2021)
art direction of logo and key art

Lumberjack, FinalBoss Games / Armor Games Studios (2021)
trailer production

Crush the Castle Legacy Edition, Armor Games Studios (2021)
art direction and production of key art and trailer

Drone Construction Kit, Fire Hose Games / MIT (2021)
art direction, art production

Battle Bands, Aerie Digital (2021)
art direction, visual development, technical art, UI/UX, art production

Ronday, Ronday Technologies (2021)
visual development, technical art, UI/UX, art production

A Monster's Expedition Through Puzzling Exhibitions, Draknek and Friends (2020)
art direction, visual development, technical art, UI/UX, art production

Steambirds Alliance, Spry Fox (2019)
art direction, visual development, technical art, UI/UX, art production

Alphabear Hustle, Spry Fox (2019)
technical art, UI/UX, art production

Chook and Sosig Walk the Plank, Tookipalooki / Armor Games Studios (2019)
art consulting, trailer production

Nauticrawl, Andrea Interguglielmi / Armor Games Studios (2019)
logo development, trailer production, key art production

Zombotron, Ant.Karlov / Armor Games Studios (2019)
key art development

Crush the Castle: Siege Master, Armor Games Studios (2018)
visual development, character production

ITTA, Glass Revolver / Armor Games Studios (2018)
art consulting, trailer production

Jet Lancer, Codewalkers / Armor Games Studios (2018)
art production

Swords and Souls: Neverseen, SoulGame Studio / Armor Games Studios (2018)
art consultation

Love is Dead, Curiobot / Armor Games Studios (2018)
art consultation, visual development

Tooth and Tail, Pocketwatch Games (2017)
art direction, visual development, technical art, UI/UX, art production

Beartopia, Spry Fox (2017)
art direction, visual development, technical art, UI/UX, art production

Frozen Synapse 2, Mode 7 Games (2016)
weapons modeling

Hamster Clock Super Show, Chickadee Games (2015)
visual development, art direction, UI/UX, art production, scripting

Tradeoff, Digital Mill (2015)
visual development, art production

Notorious Inc, Chickadee Games (2014)
visual development, art direction, UI/UX, art production, scripting

Green the Building, Digital Mill / Persuasive Games (2014)
visual development, art production

Contraption Maker, Spotkin (2014)
animation, vfx production

Guardians of Atlas, Artillery Games (2014)
visual development, art production

Powderkeg, Artillery Games (2013)
visual development, technical art, UI/UX, art production

City Girl, Playdom / Disney Interactive (2013)
modeling, character animation

Monaco: What's Yours is Mine, Pocketwatch Games (2013)
visual development, art production

Draconus Rex, Innovative Leisure (2013)
art production

Quickshooter, Spotkin (2012)
modeling, animation

Pathogen: HIV, Max Gaming Technologies / University of Washington (2011)
technical art, animation

A Quick Solitaire, Night Heron Games (2011)
visual development, art production

Villagers and Heroes, Mad Otter Games (2007-2011)
art direction, visual development, technical art, UI/UX, art production

Fallen Empire: Legions, GarageGames (2010)
vfx production

Ace of Aces, Mad Otter Games (2008)
visual development, technical art, UI/UX, art production

Rokkitball, GarageGames (2007)
modeling

Zombie Wrangler, Frozen Codebase (2007)
visual development

Elements of Destruction, Frozen Codebase (2007)
art direction, visual development, art production

Venture Arctic, Pocketwatch Games (2007)
environment art, vfx production

Rack 'Em Up Road Trip, GarageGames (2006)
art production, intern wrangler

Marble Blast Ultra, GarageGames (2006)
modeling, level design

Wildlife Tycoon: Venture Africa, Pocketwatch Games (2005)
environment art, vfx production