I've worked on nearly 100 games since I started professionally making games in 2004. These are the titles that shipped or are are close to shipping. Cancelled games and jam games are excluded.
Ash and Adam's Existential Treads, Ash and Adam's Games (2025)
art direction, visual development, technical art, UI/UX, all art production
Spooky Express, Draknek and Friends (2025)
art production
Snacko, Bluecurse Studios (2025)
art consultation, vfx production
The Electrifying Incident: A Monster Mini-Expedition, Draknek and Friends (2025)
art direction, visual development, UI/UX, all art production
Arranger: A Role-Puzzling Adventure, Furniture and Mattress (2024)
art consultation, vfx production
Ash and Adam's GOBSMACKED (2024)
art direction, visual development, technical art, UI/UX, all art production
Desktop Dungeons Rewind, QCF Games (2023)
art direction, visual development, technical art, UI/UX, art production
Slayaway Camp 2, Blue Wizard Digital (2023)
visual development, art consultation, production art
In Stars and Time, insertdisc5 / Armor Games Studios (2022)
art direction of logo and trailer
Jetski Jamboree, Fire Hose Games / MIT (2022)
art direction, visual development, UI/UX, art production
Bilkin's Folly, Webbysoft / Armor Games Studios (2021)
art direction of logo and key art
Islets, Kyle Thompson / Armor Games Studios (2021)
art direction of logo and key art
The Spirit and the Mouse, Alblune / Armor Games Studios (2021)
art direction of logo and key art
Lumberjack, FinalBoss Games / Armor Games Studios (2021)
trailer production
Crush the Castle Legacy Edition, Armor Games Studios (2021)
art direction and production of key art and trailer
Drone Construction Kit, Fire Hose Games / MIT (2021)
art direction, art production
Battle Bands, Aerie Digital (2021)
art direction, visual development, technical art, UI/UX, art production
Ronday, Ronday Technologies (2021)
visual development, technical art, UI/UX, art production
A Monster's Expedition Through Puzzling Exhibitions, Draknek and Friends (2020)
art direction, visual development, technical art, UI/UX, art production
Steambirds Alliance, Spry Fox (2019)
art direction, visual development, technical art, UI/UX, art production
Alphabear Hustle, Spry Fox (2019)
technical art, UI/UX, art production
Chook and Sosig Walk the Plank, Tookipalooki / Armor Games Studios (2019)
art consulting, trailer production
Nauticrawl, Andrea Interguglielmi / Armor Games Studios (2019)
logo development, trailer production, key art production
Zombotron, Ant.Karlov / Armor Games Studios (2019)
key art development
Crush the Castle: Siege Master, Armor Games Studios (2018)
visual development, character production
ITTA, Glass Revolver / Armor Games Studios (2018)
art consulting, trailer production
Jet Lancer, Codewalkers / Armor Games Studios (2018)
art production
Swords and Souls: Neverseen, SoulGame Studio / Armor Games Studios (2018)
art consultation
Love is Dead, Curiobot / Armor Games Studios (2018)
art consultation, visual development
Tooth and Tail, Pocketwatch Games (2017)
art direction, visual development, technical art, UI/UX, art production
Beartopia, Spry Fox (2017)
art direction, visual development, technical art, UI/UX, art production
Frozen Synapse 2, Mode 7 Games (2016)
weapons modeling
Hamster Clock Super Show, Chickadee Games (2015)
visual development, art direction, UI/UX, art production, scripting
Tradeoff, Digital Mill (2015)
visual development, art production
Notorious Inc, Chickadee Games (2014)
visual development, art direction, UI/UX, art production, scripting
Green the Building, Digital Mill / Persuasive Games (2014)
visual development, art production
Contraption Maker, Spotkin (2014)
animation, vfx production
Guardians of Atlas, Artillery Games (2014)
visual development, art production
Powderkeg, Artillery Games (2013)
visual development, technical art, UI/UX, art production
City Girl, Playdom / Disney Interactive (2013)
modeling, character animation
Monaco: What's Yours is Mine, Pocketwatch Games (2013)
visual development, art production
Draconus Rex, Innovative Leisure (2013)
art production
Quickshooter, Spotkin (2012)
modeling, animation
Pathogen: HIV, Max Gaming Technologies / University of Washington (2011)
technical art, animation
A Quick Solitaire, Night Heron Games (2011)
visual development, art production
Villagers and Heroes, Mad Otter Games (2007-2011)
art direction, visual development, technical art, UI/UX, art production
Fallen Empire: Legions, GarageGames (2010)
vfx production
Ace of Aces, Mad Otter Games (2008)
visual development, technical art, UI/UX, art production
Rokkitball, GarageGames (2007)
modeling
Zombie Wrangler, Frozen Codebase (2007)
visual development
Elements of Destruction, Frozen Codebase (2007)
art direction, visual development, art production
Venture Arctic, Pocketwatch Games (2007)
environment art, vfx production
Rack 'Em Up Road Trip, GarageGames (2006)
art production, intern wrangler
Marble Blast Ultra, GarageGames (2006)
modeling, level design
Wildlife Tycoon: Venture Africa, Pocketwatch Games (2005)
environment art, vfx production