I worked with Pocketwatch Games on a handful of titles, most notably Tooth and Tail and Monaco: What's Yours is Mine.
Tooth and Tail is an arcade RTS that attempts to distill everything that made real time strategy a massive genre in the 1990's into a flavorful, bite-sized experience for modern audiences. Pocketwatch Games reached out to me because the art style they were originally working with wasn't quite up to snuff. After I analyzed what wasn't working about the original look, I created a mockup that aimed to address the shortcomings and accentuate the positives. I was iterating on this mockup when the decision to move things to chunky pixels; a love letter to the classics of the genre. The new look was a hit with the rest of the team, and we pushed forward. Over the course of development I animated characters, created countless environment assets, designed VFX, helped figure out technical problems (TnT uses a homegrown engine), and designed the UI/UX. I gave a talk at GDC in 2017 that walks through this whole process. It's linked below.
Monaco: What's Yours is Mine is a co-op heist game. Similar to Tooth and Tail, Pocketwatch got in touch with me because the artwork they were originally using wasn't feeling shippable and they needed someone to iterate what they had and push forward on everything that still had to be made. I ended up making most of the environment artwork, I helped in the creation of the characters and UI, and I handled branding material such as the logo, key art, and Steam trading card images.